THE BOX—the box fulfils four missions: to protect the cultural object from deterioration, to protect the object from terrorist groups, to prepare the object for emergency transportation and to provide the public online inspection of the object, in case the physical one is not allowed.

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1. Installation view of 'Our 3D Heritage' including a heritage safe-box, a cushion and 4 license leaflets, 2019.

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2. Details of the 4 license leaflets, 'Our 3D Heritage', 2019.

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3. The license distributed for 3D-scanned objects are different amongst museums. Here are ones belonging to The Met Museum in New York, The Neues Museum in Berlin, Allard Pierson Museum in Amsterdam and The British Museum in London. Although claimed as open-source, many museums still maintain very restricted usage of their 3D materials, even for recreational purposes.

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4. Installation view of 'Our 3D Heritage' including a heritage safe-box, a cushion and 4 policy leaflets, 2019.

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5. Poster showing how far scanned objects obtained by The Met Museum are from their place of origin, 'Our 3D Heritage', 2019.

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6. Poster showing how far scanned objects obtained by The Neues Museum are from their place of origin, 'Our 3D Heritage', 2019.

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7. Poster showing how far scanned objects obtained by Allard Pierson Museum are from their place of origin, 'Our 3D Heritage', 2019.

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8. Poster showing how far scanned objects obtained by The British Museum are from their place of origin, 'Our 3D Heritage', 2019.

Our 3D Heritage, 2019

The project “Our 3D Heritage” speculates on the movement of 3D-scanning in the field of cultural preservation. 3D-scanning has been around for years and widely used by archeologists to observe and reconstruct historical artifacts. However, this technology has remained inaccessible to non-specialists and the technically-incompetent public until the introduction of smart phones, tablets and affordable consumer-grade 3d-scanners. Next to this, it also gained more public interests due to recent terrorist attacks on cultural heritages, especially in the case of Syrian monuments.

This project wished not to focus on the technical aspect of 3D-scanning but to pose some questions on the value of the culture objects being scanned. The questions are consolidated through 4 clusters/items: the preservationist pillow, the museum safe box, the book of policies and the repatriation maps. Please browse through the images for further explanations.

The cut edge of the hair in the material medium of remembrance marks the act of remembrance as the very moment when its natural status was transformed into a cultural status, and when the present presence of the body is anticipated as a future absence.

—Christine Holm. 'Sentimental Cuts: Eighteenth-Century Mourning Jewelry with Hair.' Eighteenth-Century Studies. Volume 38, Number 1. Fall 2004. 140.

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1. Details of the coded tiles made from participants' hair, 'The New Grief: An Online Memorial', 2019.

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2. Details of the coded tiles made from participants' hair, 'The New Grief: An Online Memorial', 2019.

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3. Demonstration of how the coded tiles work, 'The New Grief: An Online Memorial', 2019.

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4. Screen capture of the app showing the correct gravestone 'found', the user now enters the grieving space, 'The New Grief: An Online Memorial', 2019.

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5. Details of the coded tiles made from Priya Mistry's hair, 'The New Grief: An Online Memorial', 2019.

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6. Details of the coded tiles made from Nicolai Schmelling's hair, 'The New Grief: An Online Memorial', 2019.

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7. Details of the coded tiles made from Anna Moschioni's hair, 'The New Grief: An Online Memorial', 2019.

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8. Details of the coded tiles made from Scene Peng's hair, 'The New Grief: An Online Memorial', 2019.

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9. The logo of the app, 'The New Grief: An Online Memorial', 2019.

The New Grief: An Online Memorial, 2019

The New Grief is an app facilitating a new system of grief, where people will be shifting from the materialistic approach of death commemoration (funerals, totems, wills, memoirs, costumes, etc.) to the non-materialistic one (online funeral, etc.). The idea was based on a research about a research about an online grieving space started in Vietnam, where distant family members living outside of Vietnam were able to grieve for their loved-ones.

The app recognizes hair pattern as a code to enter the funeral space. Hair is the only transitional artifact left between the materialistic and non-materialistic system of grief.

1. View of the installation 'I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy' ready for the opening, with Scene Peng, 2019.

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1. View of the installation 'I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy' ready for the opening, with Scene Peng, 2019.

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2. View of the installation 'I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy' ready for the opening, with Scene Peng, 2019.

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3. View of the installation 'I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy' during the opening, with Scene Peng, 2019.

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4. Text written/collected for the article 'I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy' as part of 'The Giant Floating Eyeball' newspaper, with Scene Peng, 2019.

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5. Close-up of the article 'I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy', with Scene Peng, 2019.

I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy, 2019

The aim of this project was to bring emotions into machine vision.

“I’m Frightened, Angry, Disappointed, Hopeful, Compassion And Proud About The Economy” is a chess game installation, with two laptops on the side connected with speakers, and two chairs for the players. The laptops’ webcams track the movement of the hands as they shuffle around, think, hesitate and decide. The movements are then translated through a previously trained A.I model, who interprets and outputs synthesized sounds to the speakers. The four players together, machine and human, compose a non-stop ambient piece that reflects the atmosphere of the game, be it "Frightening, Wrathful, Disappointing, Hopeful, Compassing Or Full of Pride”.

In collaboration with Scene Peng for the exhibition The Giant Floating Eyeball, under the supervision of Matthias Kreutzer, Maarten Cornel and James Grave.